Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures from the New World or stole those same treasures as they journeyed home. Naval dominance didn’t always go to the biggest or best armed. Speed, skill, determination and grit were just as powerful a force as an extra barrage of cannon.
Welcome to the Age of Sail.
Tabletop Gaming Guide to: Pirates and Privateers focuses on life during the days of pirates and privateers, known as the Age of Sail. This isn’t just another pirate sourcebook; military historian Christopher J.N. Banks takes you on a trek through the historical Age of Sail for characters that assume the role of naval crew, pirates, or privateers.
Tabletop Gaming Guide to: Pirates and Privateers includes:
- A look into those who made their lives on the high seas
- A delve into well known people and places
- A ship construction guide
- A look at battles on the high seas in ship-to-ship combat
- Adventures to get things started
- … and more!
Tabletop Gaming Guide to: Pirates and Privateers helps you get more out of your pirate games and characters. Play a historical game or take the historical setting and drop it into a fantasy game!
Tabletop Gaming Guide to: Pirates and Privateers includes the following How to Use guides for incorporating the source material quickly into your games:
- Savage Worlds (SWADE-compatible)
- Entropic Gaming System (EGS 2.0)
Type – RPG Sourcebook
Authors – Christopher J.N. Banks, Aaron T. Huss
System – Savage Worlds, Entropic Gaming System, Legend
Release Date – October 2, 2013; December 24, 2017; March 1, 2022