Entropic Gaming System [PDF]

5 out of 5 based on 1 customer rating
(1 customer review)


SKU: MYL40004 Category: Tag:
Product ID: 1671

Product Description

The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary widely while still retaining the depth of their background, providing players with the means to translate their character concepts into something fully usable on the tabletop.

Using an escalating dice mechanic, from d4 through d12, a combination system that allows Skills to be combined with different Abilities to produce any possible action, character Qualities that can be used in-game to produce bonuses through Hero Points, and very flexible mechanics for combat and Talents, EGS keeps the rules medium while presenting players with more options and flexibility!

Whether it’s fantasy, sci-fi, modern action, pulp, or horror, the Entropic Gaming System can handle them all! Powered by the Open Gaming License, fans and Third Party Publishers can take advantage of the simple mechanics to make EGS THEIR game.

This Entropic Gaming System revised core rulebook includes:

  • All core mechanics.
  • Character creation.
  • A list of equipment.
  • Magic and Technology system known as Talents.
  • Gamemastering guidance.
  • Common adversaries.
  • An introductory adventure.
  • … and more!

Play in your setting, grab one of ours, or jump into a quick Entropic Adventure and experience the flexibility of the Entropic Gaming System that allows the game’s mechanics to conform to your character concept!

Note: This book is a multi-layered PDF product. If you need a flattened file for viewing in non-Adobe software, please send us a message after purchasing and we’ll send you a non-layered file.

SKU – MYL40004
Category – RPG Core Rulebook
Authors – Aaron T. Huss
System – Entropic Gaming System
Release Date – December 10, 2014; November 29, 2015

1 review for Entropic Gaming System [PDF]

  1. 5 out of 5


    5 out of 5 Stars from RPGNow:

    This is not a full review, but I am so intrigued by the EGS system, I have to place a comment here.
    For me this generic RPG system is the EABA, a perfect blend of the old Cortex, Savage Worlds and Master Book systems.

    Basically characters have an Ability and a Skill, all measured from d4 to d12 and you combine these two in a way that suits the situation. After that you roll both dice and compare them to a Target Number, usually 7.

    But there is a lot more to this system. The combat system is not a plain „roll-hit-damage“ thing, but offers tactics, strategies, qualities and hero points to make combat entertaining and memorable.
    Especially I like the Fear Dice Pool for monsters and the Heroic Dice Pool for the characters. An additional layer of brilliance and fun.

    I would say these rules are not overly complicated and can be put in the rules medium section, same as I would put Savage Worlds. But this is NOT Savage Worlds, although it might look similar on the surface. It is different, does not use any cards (thumbs up!), characters are being defined by Skills & Abilities and Qualities are used for gaining Hero Points during dramatic situations. And not a lot of calculations here: a good thing on Friday evening after a long week of work.

    The book includes a good amount of situational rules (Falling, Drowning, Poison, Chases, Morale for Minions/Allies, Exhaustion, Disease, Aging, etc.) but they are all easy to comprehend and use common sense – very intuitive.

    A Bestiary with enough monsters and characters to keep you going for some time is included as well. It consists of just the stats for the beasts, but hey, we all have our own understanding of a goblin or dragon anyway. Oh, and Stats are short: 8 lines to describe an average monster/animal/adversary.

    What else can I say except of this is the game I was looking for since 2006. Well worth the $5.00 and a hot alternative to a lot of other generic RPGs.

    I hope this system really takes off and a lot of people will hop on and put out some cool settings for it. The included OPEN GAME LICENSE is a good thing for developers, I suppose.

    This is a real gem.

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